Plate Tools tab
This ribbon tab is available when one or more plate objects are selected.
Tool name | Description |
---|---|
Move Plate |
Opens the Move Selected Plates dialog, which is used to specify the translational offset for moving a selection of plates. |
Renumber Plates |
Opens the Renumber dialog, which is used to renumber selected plates starting with a specified number. The numbering sequence can be in an ascending or descending order and the order can be sorted by some criteria if needed. |
Generate Plate Mesh |
Used to generate a finite element mesh for
an existing plate element.
The polygon can be meshed into quadrilateral or triangular elements. You have control over parameters like number of divisions along each side of the polygon. Polygonal holes can also be defined within the surface during the meshing process for polygonal meshing. |
Properties |
Opens the Plate dialog which displays properties for the selected element. Additional tabs become available after analysis and design is performed. |
Tool name | Description |
---|---|
New View |
Opens the
New View dialog, which is used
to create a new view window for displaying the selected structural elements.
You are prompted to indicate whether the selected view would be opened in a new
(child) window or whether it would replace the current (parent) view. Any
number of
Note: This option becomes active only
after you select one or more structural elements on screen.
|
3D Rendering |
Used to render the model using true lighting, reflection and shading in a separate window. It enables walk-through, dynamic zoom and panning capabilities in the 3D rendered view. Once the 3D Rendering option is chosen, a separate window opens displaying the rendered view. The structure can be dynamically rotated about all three axes by simply holding the left mouse button down and dragging the structure in the intended direction. Right-clicking the mouse button will display a myriad of viewing options. Depending on the material used (steel, concrete, etc.), an appropriate texture will be applied to the structure. A property or material must be assigned to the entities of the model before this feature can be used. This is for visual and presentation purposes only. |