MicroStation CONNECT Edition Help

Home Tab

Note: Select a link to "jump" to the desired Home tab group.
               

Attributes

  • Color
  • Opens the Active Color drop-down to set the active color, and change the colors of selected elements.
  • Line Style
  • Opens the line style drop-down to set the active line style to the line style that is chosen.
  • Line Weight
  • Opens the line weight drop-down to set the active line weight and change the line weights of selected elements.
  • Transparency
  • Opens the transparency drop-down to set the active element transparency.
  • Priority
  • Opens the priority drop-down to sets the active element priority (2D models only), which determines how an element is displayed relative to other elements.
  • Element Class
  • Opens the element class drop-down to set the active class of element on placement.
               

Primary

  • Explorer
  • Used to manage and control project content within MicroStation.
  • References
  • Used to attach and detach referenced models, adjust reference settings and select reference tools.
  • Raster Manager
  • Used to control the display of one or more raster images in a DGN file view.
  • Point Clouds
  • Used to manage the display of one or more point clouds in a DGN file view.
  • Reality Mesh
  • Used to attach and manipulate reality meshes.
  • Models
  • Used to create, manage, and switch between models in the open DGN file.
  • Level Manager
  • Used to control level display and level symbology for the open DGN/DWG file and attached references.
  • Properties
  • Used to review or modify the properties of an element(s), such as its geometry.
  • Key-in
  • Used to browse, construct, and enter key-ins.
  • Toggle AccuDraw
  • Turns on/off AccuDraw, and the display of the AccuDraw Window, which is used to facilitate data point entry.
  • Auxiliary Coordinates
  • Used to create, copy, delete, or import an Auxiliary Coordinate System (ACS) and to select ACS tools.
  • Saved Views
  • Used to create, update, apply, import, and delete saved views and edit properties of saved views. Saving a view allows you to quickly apply a view with specific attributes.
  • Cells
  • Used to attach cell libraries and activate different types of cells, if one is attached.
  • Markups
  • Used to view markups made in an overlay file in Bentley Navigator. A markup can be annotation text, freehand redlining, pen and area highlighting.
  • Details
  • Used to display information related to what is selected in any of the tabs of the Explorer dialog.
  • Window List
  • Used to display information related to what is selected in any of the tabs of the Explorer dialog.
               

Selection

  • Element Selection
  • Used to select and deselect elements for modification or manipulation. The set of selected elements is called the selection set.
  • Lock
  • Locks selected elements. The attributes and location of a locked element cannot be changed. Locking is useful for preventing accidental element manipulation. If you try to manipulate a locked element, MicroStation beeps to alert you that the element is locked.
  • Unlock
  • Unlocks selected locked elements. Each unlocked element can be manipulated.
  • Bring to Front
  • Brings the selected element to the front of the view display.
  • Manipulate Fence Contents
  • Used to move, copy, rotate, mirror, scale, or stretch fence contents, which are defined by a fence and (except for stretching) the Fence (Selection) Mode.
  • Save Fence to File
  • Used to copy or move the contents of the active fence to a new DGN or DWG file.
  • Cut
  • Used to cut selected elements to clipboard.
  • Copy
  • Used to copy selected elements to clipboard.
  • Paste
  • Used to paste elements from clipboard.
  • Paste Special
  • Used to select the data type and open the Paste OLE dialog where a special display format can be applied to the contents of the Clipboard.
               

Camera

  • Place Camera
  • Used to setup a view camera, in 3 point projection mode, by entering data points to define first the camera location, then the camera target location.
  • Define Camera
  • Used to set up a view for rendering, or to create saved views.
  • Camera Lens
  • Used to set up a camera lens in a selected view.
  • Focal Distance
  • Used to set the focal distance of the camera; the distance from the eyepoint to the image plane.
  • Normal Camera
  • Set perspective in a view to match a normal camera lens.
  • Extra Wide Camera
  • Set perspective in a view to match an extra wide angle camera lens.
  • Two Point Projection
  • Opens the Define Camera tool to set perspective in a view to two point projection.
  • Camera Off
  • Turn off a view camera.
  • Photomatch
  • Matches known points in 3D space to corresponding points in a photograph, to determine the camera position, lens angle and target location.
               

Lighting

  • Point Light
  • Sets the light source type to a Point Light.
  • Spot Light
  • Sets the light source type to a Spot Light.
  • Area Light
  • Sets the light source type to an Area Light.
  • Manage
  • Used to control light setups and the settings for both global and source lighting.
  • Solar Path
  • Used to graphically manipulate the position of the sun in the sky within a view.
  • Light Manager
  • Used to control light setups and the settings for both global and source lighting.
               

Materials

  • Attach Material
  • Used to attach a material as an attribute to an element in your model.
  • Assign Material
  • Used to assign materials to elements in the model by level and color.
  • Remove Attachment
  • Used to remove a material that has been attached as an attribute to an element, a face of a SmartSolid, or a face of a Feature solid, in a model.
  • Query
  • Used to query elements in a model for materials associated with them, either by assignment or attachment.
  • Adjust Map
  • Used to interactively adjust the size, position and orientation of a pattern map or a bump map.
 
  • Materials Gallery
  • Contains material definitions including pattern maps, bump maps, or combinations of both. When expanded, you can select Open Palette... to open a different material palette.
  • Match Projection
  • Used to match the material projection parameters of one element to that of another.
               

Rendering

  • Render Scene
  • Opens the VUE Rendering dialog, which is used to manage a rendering process.
  • Effects Manager
  • Used to open the Effects Manager dialog, which allows you to control the contribution of lighting from all your scene´s light sources in a rendering post process.
  • Render Setup
  • Opens the Render Setup Manager dialog, which is used to edit rendering presets available for VUE.
               

Utilities



  • Populate
  • Used to place cells or RPCs on any surface in a 3D design model.
  • Solar Study
  • Used to create a movie (or sequence of images) that shows the locations of shadows cast by the sun over a period of time.
  • Solar Exposure Calculator
  • Used to analyze the amount of solar exposure (incident solar radiation) and shadowing acting upon a model over a user-defined time period.
  • Shadow Generator
  • Used to produce geometry that represents the boundaries of solar shadows at a given time allowing the solar impact to be definitively evaluated at any instant of time.
               

LumenRT

  • LumenRT
  • Used to export current view to LumenRT for real time rendering.