MicroStation CONNECT Edition Help

Dynamically Adjust Map

Used to interactively adjust the size, position and orientation of a pattern map or a bump map.

Icons across the top of the tool settings window let you select the adjustment mode: Move, Scale or Rotate. The icon to the right of the Map option opens the Map Editor dialog.

You can access this tool from the following:

  • Ribbon: Visualization > Home > Materials > Edit > Adjust Map
  • Map Editor dialog: Click the Dynamically Adjust Map icon in the Units section
  • Toolbox: Materials


SettingDescription
Map Lets you select the type of map to be adjusted.
  • Pattern — (Not available if no pattern map associated with the material) Lets you adjust the pattern map associated with the material.
  • Bump — (Not available if no bump map associated with the material) Lets you adjust the bump map associated with the material.
  • Specular — (Not available if no bump map associated with the material) Lets you adjust the amount of specular light associated with the material.
  • Reflect — (Not available if no bump map associated with the material) Lets you adjust the amount of reflection associated with the material.
  • Opacity — (Not available if no bump map associated with the material) Lets you adjust the opacity associated with the material.
  • Translucency — (Not available if no bump map associated with the material) Lets you adjust the amount of translucency associated with the material.
  • Finish — (Not available if no bump map associated with the material) Lets you adjust the roughness of the material.
  • Diffuse — (Not available if no diffuse map associated with the material) Lets you vary the amount of incoming light that is reflected in all directions equally; affects the overall brightness of the material.
  • Glow — (Not available if no glow map associated with the material) Lets you vary the amount of light the material appears to emit.
  • Clearcoat — (Not available if no clearcoat map associated with the material) Lets you vary the amount of clearcoat lacquer effect on the material.
  • Anisotropy Direction — (Not available if no anisotrophy map associated with the material) Lets you vary the direction of the “scratches” on the surface; you can specify an anisotropy map to vary the anisotropic direction.
  • Refraction Roughness — (Not available if no refraction roughness map associated with the material) Lets you vary the number of refraction rays that are used to create the blurring.
  • Specular Fresnel — (Not available if no fresnel map associated with the material) Lets you vary the amount of Fresnel, which increases the specular value when light hits a surface at a glancing angle.
  • Specular Color — Lets you vary the specular color according to the image you select.
  • Transparency Color — Lets you vary the transparency color according to the image you select.
  • Sub Surface Color — Lets you vary the sub surface color according to the image you select.
  • Glow Color — Lets you vary the glow color according to the image you select.
  • Reflect Color — Lets you vary the reflection color according to the image you select.
  • Displacement — (Not available if no displacement map associated with the material) Lets you vary a displacement map for a material.
  • Normal — (Not available if no normal map associated with the material) Lets you vary a normal map for a material.
  • Geometry — (Not available if no geometry map associated with the material) Lets you vary the geometry map associated with the material.
Open Map Editor icon (Not available if no map associated with the material) Opens the Map Editor dialog for the Pattern or Bump map.
Layer (Multi-layer materials only) Option menu that lets you choose a single layer to manipulate. To manipulate multiple layers as a group, use the Layer Chooser.
Layer Chooser (icon) (Multi-layer materials only) Opens the Layer Chooser dialog, which lets you choose multiple layers to manipulate as a group.
Method Lets you choose the method of moving/scaling maps.
  • Interactive — Lets you adjust a pattern/bump map interactively in a view.
  • Absolute — Lets you adjust a pattern/bump map by selecting a reference point on the image and then defining the required location for that point on the element.
  • 3 Points — (Scale Map only) Lets you define the scaling by three points — origin, reference, and scale amount.
Lock (scale) icon (Scale Map only) Lets you lock the x, y, and z scale values.
  • On (locked) — Scaling of the map is applied to the x, y, and z axes of the map.
  • Off (unlocked) — Scaling is applied only to the axes defined by the data points.
Move Map (icon)


Lets you adjust the position of a pattern/bump map.
Scale Map (icon)


Lets you scale a pattern/bump map. When you select Scale Map, a lock icon appears to the right of the Method menu. This lets you lock the x, y, and z scale values.
Rotate Map (icon)


Lets you rotate a pattern/bump map.
Note: Rotate Map is not supported for 3D procedural maps.
Key-in: MATERIAL MAP DYNAMIC