RAM Structural System Help

Story Data

The Story command is used to assign Layout Types to the various levels and to indicate story labels and story heights.

Each story is assigned a Layout Type and a story label. A Layout Type may be used on multiple levels, but the story label must be unique for each level. If an individual Layout Type is used on more than one level, they must be adjacent levels; it is not permitted to use the same Layout Type at two different levels separated by another Layout Type. This limitation can be dealt with by creating a new Layout Type identical to the other using the Layout > Copy command.

The floor-to-floor height (the difference between the current level and the level below), not the story elevation, is input. This information is used to determine column lengths for the RAM Steel Column module, and to determine story heights, joint node locations and column lengths for RAM Frame.

In the RAM Steel Column module, the Splice Level flag is used by the RAM Steel Column module to indicate levels at which column sizes can change (there can be a splice). If No is selected, the column at (below) this level and the column above will be assigned the same size based on the controlling condition of the two levels. If Yes is selected, the column at (below) this level and the column above may be assigned different sizes. This is the only significance of the Splice Level flag; the fact that in reality the column splices may actually occur at some height above the floor is irrelevant to the program.

In the RAM Concrete Column module the Splice Level flag is used to determine where the bar splices occur for the purpose of calculating the reinforcing steel quantities for the Takeoff report.

The Story Data can be added one story at a time, or may be generated for a range of stories if the layout type and story height are the same for the generated stories.

  • To add the story data for one story at a time, select the Use option and enter the Story label.
  • To generate the story data, select the Generate option. Then select the Style that is to be used in the generated labels, enter a Prefix if desired (e.g, "Level "), select the Enumerator label appropriate for the first (lowest) of the stories for which the story labels are being generated, and enter a Suffix if desired (e.g., " Floor").
Tip: The file containing the Styles and Enumerators can be edited and customized. See section 8.19 Modeler Story Label File in the RAM Manager Manual for more information.

When Add is selected, the story data will be added to the Level indicated in Level Number if adding data for a single story, or will be added to the range of Levels indicated in the Level Number fields if generating data for multiple stories. Note that the Level Number value and To value can be set to the same value when the Generate option is selected; when Add is selected the data for a single story will be added, with the story label generated as specified.

The Change command allows single or multiple levels to be changed (overwritten with new data). To change a level select an existing story from the list, specify the values desired, and select Change. A range of levels can be changed by selecting the Generate option and selecting a range of Level Numbers; the story data for all of the levels in the range will be changed to the new data, replacing the data previously there.

The Delete command can be used to delete story data one level at a time. Select the story to be deleted and then select the Delete command.