Promis.e Help

To Define a New Material (Palette Tree Not Displayed)

  1. In the Material Editor dialog, click the New Material button.

    The New Material dialog opens.

  2. In the Material Name field, key in the name of the new material.
  3. Click the OK button.

    The Create New Material dialog closes. The new material name appears in the Material field of the Material Editor dialog. All settings are set to the default values.

  4. Adjust the settings and select maps, if desired.
    Note: To avoid conflicts, each material's name should be unique in the material palette and any other material palette that might be used at the same time.
    Note: The characters “[“ and “]” should not be used in the names of materials applied to models that will be exported as VRML worlds.