Creating and Modifying Material Palettes
The Material Editor dialog is used to create or modify material palettes, which are stored locally in the active DGN file. You can export material palettes to external ".pal" files.
Sample palette files with a wide selection of materials are supplied with the product. You can use these materials, create your own, or modify an existing material.
As you make adjustments to materials in the Material Editor dialog, all changes are stored locally in the active DGN file.
You can use the drag-and-drop feature to copy or move materials from one or more palettes to another in the tree view.
You can also find material setups, which are available for current dgn file, under the Material Setups entry as sub-nodes in the File tab of the Explorer dialog. To modify and edit their settings, select Properties from the reset pop-up menu of that material setup.
Creating a Material Palette of LXP Files
An LXP file is a Luxology material definition of a single material; multiple LXP files are used to create a palette file. If you have LXP files in the ..\Default\Materials\ folder in Promis.e 's program directory, they are added automatically to the palette named Luxology Preset Materials. If you want to put LXP files in a different location, use the MS_MATERIAL configuration variable. This variable allows you to set the search path to the location where you want the material palette to point.
Materials created from Luxology files (.lxp) can be edited.