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Modify Animation Camera

Used to modify an animation camera. The tool settings basically are the same as those for the Create Animation Camera tool, with the addition of an option to select an existing camera from a drop-down menu.

When working with this tool, you can select the animation cameras graphically, or you can select them by their names in the drop-down Actor List menu in the tool settings.

You can access this tool from the following:

  • Ribbon: Visualization > Animate > Modify Actor
  • Toolbox: Animation Cameras

Modify Camera To View If on, lets you modify the view from the camera to that of a selected view.
Lens Angle Lets you modify the angle, in degrees, for the lens. A value of zero specifies a parallel projection.
Focal Length Lets you modify the lens focal length, in millimeters.
Standard Lens Lets you modify the camera to set the Lens Angle and Focal Length in accordance with the following:
  • Standard lens — FishEye, ExtraWide, Wide, Normal, Portrait, Telephoto, or Telescopic.
  • Parallel (Off) — specifies a parallel projection (zero Lens Angle).
  • Custom — default setting when the Lens Angle or Focal Length is set manually.
Front Clip If on, lets you modify the distance, in working units, from the camera to the front clipping plane. If off, the front clipping plane is at the camera origin (no clipping).
Back Clip If on, lets you modify the distance, in working units, from the camera to the back clipping plane. If off, there is no back clipping plane.
Lens Diameter Lets you modify the diameter, in working units, of the camera lens.
  • For a parallel projection (zero Lens Angle), a lens diameter is required.
  • For a non-zero Lens Angle, a positive value places the focal point behind the camera origin.
Actor List Drop-down menu that lets you select an existing camera in the model by double-clicking its name.