To Insert a Keyframe in the Open Script
-
From the Animation Producer dialog, select
.
The Animation KeyFrames dialog opens.
-
Do one of the following:
The Script KeyFrame dialog opens.
- In the Frame Number field, key in the desired frame number for the keyframe.
-
From the Interpolation option menu, choose one of the following to specify the type of path the elements follow when moving to this keyframe:
Linear — The path followed between keyframes is a straight line. In most cases, this results in a jerky, unnatural motion.
Spline — A curve is fitted to the path between keyframes, which results in a smoother, more natural motion.
-
From the Velocity option menu, choose one of the following to specify the manner in which the elements' speed varies as they move to this keyframe:
Constant — The elements move at a constant velocity to this keyframe.
Accelerate — Movement starts at zero velocity and moves to this keyframe with constant acceleration, as if it is initially at rest and is acted on by a constant force.
Decelerate — Motion starts with a velocity that declines to zero at this keyframe, as if the object is initially moving and is acted on by a constant opposing force.
Accelerate-Decelerate — The elements start at rest, accelerate until halfway to this keyframe, and then decelerate to rest at this keyframe.
Infinite — The elements jump instantaneously to their position in this keyframe.
Custom — Where it is intended to modify the velocity curve later, inserts a default velocity curve (Constant) for the script entry.
-
Click OK.
A new script entry for the keyframe is inserted in the open script in the Animation Producer dialog.