MS_LOCAL_MATERIALS
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Local Material Setting
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Serves the same function as the Copy Materials Locally On Use
toggle in the Settings menu of the Material Editor dialog.
If set to 1, materials are made local on use and
the DGN file defaults to a local table if one does not exist already (as it
would if Copy Materials On Use was enabled).
If set to zero, or undefined, then localization
of used materials is controlled by the Copy Materials Locally On Use toggle.
Local material support is new as of the V8 XM
Edition and is not supported by earlier versions.
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MS_MTBL
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Material Tables
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Search path(s) for material tables.
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MS_MATERIAL
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Material Palettes
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Search path(s) for material palettes.
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MS_PATTERN
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Pattern Maps
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Search path(s) for pattern maps.
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MS_BUMP
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Bump Maps
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Search path(s) for bump maps.
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MS_IMAGE
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Images
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Search path(s) for images.
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MS_IMAGEOUT
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Image Output
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Directory in which image files created with
and
are stored.
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MS_SHADOWMAP
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Shadow Maps
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Directory where shadow maps are stored.
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MS_LIGHTING
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IES Lighting Files
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Directory where IES lighting data will be stored.
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MS_LIGHTLIST
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Pre-defined Light Sources
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Directory that lists the location of predefined lights.
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MS_RENDERLOG
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Rendering statistics log
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File in which rendering statistics are logged.
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MS_SHARED_DR_DIR
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Distributed Rendering Directory
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Working directory for shared rendering files.
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MS_IMAGE_EDITOR
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Image Editor
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Default program to be used to edit an image file. The program is
activated by double-clicking in the preview area of the Map Editor dialog.
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MS_MATERIAL_PREVIEW_BACKGROUND
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Material Preview Background
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Image to be used for the background of material previews in the
Material Editor.
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MS_MATERIAL_PREFERLIBRARYMATERIALS
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If set to 1,
lets you edit a library material(s) in the master file so that the change is
reflected in all instances of the material in the master file as well as in all
the reference files. This eliminates the need to manually edit the material in
each reference file individually.
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MS_FILTEREDCODECS
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Filtered DirectShow Codecs
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List of codecs that should not display when exporting a movie from
the animator.
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MS_FIXFBXMATERIALS
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If set to 1,
will set a material’s specular and reflection intensity to 0 for FBX imports.
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MS_RENDERV7MATERIALS
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V7 Material Compatibility
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If set to 1, materials are rendered as they were in V7. Most
affected are translucency, transparency, specularity, and diffuse as applied to
pattern maps.
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