Map |
Lets you select the type of map to be adjusted.
- Pattern — (Not available if no pattern map associated with the material) Lets you adjust the pattern map associated with the material.
- Bump — (Not available if no bump map associated with the material) Lets you adjust the bump map associated with the material.
- Specular — (Not available if no bump map associated with the material) Lets you adjust the amount of specular light associated with the material.
- Reflect — (Not available if no bump map associated with the material) Lets you adjust the amount of reflection associated with the material.
- Opacity — (Not available if no bump map associated with the material) Lets you adjust the opacity associated with the material.
- Translucency — (Not available if no bump map associated with the material) Lets you adjust the amount of translucency associated with the material.
- Finish — (Not available if no bump map associated with the material) Lets you adjust the roughness of the material.
- Diffuse — (Not available if no diffuse map associated with the material) Lets you vary the amount of incoming light that is reflected in all directions equally; affects the overall brightness of the material.
- Glow — (Not available if no glow map associated with the material) Lets you vary the amount of light the material appears to emit.
- Clearcoat — (Not available if no clearcoat map associated with the material) Lets you vary the amount of clearcoat lacquer effect on the material.
- Anisotropy Direction — (Not available if no anisotrophy map associated with the material) Lets you vary the direction of the scratches on the surface; you can specify an anisotropy map to vary the anisotropic direction.
- Refraction Roughness — (Not available if no refraction roughness map associated with the material) Lets you vary the number of refraction rays that are used to create the blurring.
- Specular Fresnel — (Not available if no fresnel map associated with the material) Lets you vary the amount of Fresnel, which increases the specular value when light hits a surface at a glancing angle.
- Specular Color — Lets you vary the specular color according to the image you select.
- Transparency Color — Lets you vary the transparency color according to the image you select.
- Sub Surface Color — Lets you vary the sub surface color according to the image you select.
- Glow Color — Lets you vary the glow color according to the image you select.
- Reflect Color — Lets you vary the reflection color according to the image you select.
- Displacement — (Not available if no displacement map associated with the material) Lets you vary a displacement map for a material.
- Normal — (Not available if no normal map associated with the material) Lets you vary a normal map for a material.
- Geometry — (Not available if no geometry map associated with the material) Lets you vary the geometry map associated with the material.
- Fur Length — (Not available if no fur length map associated with the material) Lets you vary the length of each individual fur strand.
- Fur Density — (Not available if no fur density map associated with the material) Lets you vary the fur density across a surface.
- Fur Jitter — Lets you vary the amount of jitter associated with the fur strands.
- Fur Flex — (Not available if no flex map associated with the material) Lets you vary the amount of bend for individual fur strands.
- Fur Clumps — (Not available if no clumps map associated with the material) Lets you vary the effect of fur strands gathering together in small groups.
|
Open Map Editor icon |
(Not available if no map associated with the material) Opens the Map Editor dialog for the Pattern or Bump map. |
Layer |
(Multi-layer materials only) Option menu that lets you choose a single layer to manipulate. To manipulate multiple layers as a group, use the Layer Chooser. |
Layer Chooser (icon) |
(Multi-layer materials only) Opens the Layer Chooser dialog, which lets you choose multiple layers to manipulate as a group. |
Method |
Lets you choose the method of moving/scaling maps.
- Interactive — Lets you adjust a pattern/bump map interactively in a view.
- Absolute — Lets you adjust a pattern/bump map by selecting a reference point on the image and then defining the required location for that point on the element.
- 3 Points — (Scale Map only) Lets you define the scaling by three points — origin, reference, and scale amount.
|
Lock (scale) icon |
(Scale Map only) Lets you lock the x, y, and z scale values.
- On (locked) — Scaling of the map is applied to the x, y, and z axes of the map.
- Off (unlocked) — Scaling is applied only to the axes defined by the data points.
|
Move Map (icon) |
Lets you adjust the position of a pattern/bump map. |
Scale Map (icon) |
Lets you scale a pattern/bump map. When you select Scale Map, a lock icon appears to the right of the Method menu. This lets you lock the x, y, and z scale values. |
Rotate Map (icon) |
Lets you rotate a pattern/bump map. Note: Rotate Map is not supported for 3D procedural maps.
|