By Points
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The ByPoints technique is used to create a straight
and flex pipe. The following is an example of ByPoints technique for Straight
Pipe.
- Click
Point from ribbon bar. A
GC Place Point dialog opens, click
Yes. A
Create baseCS dialog opens, select
Design Model and click
OK. A baseCS node is created on the
Graph.
- Place two points in
the Design Model. The Point nodes are created on the Graph.
- Name the Point nodes
as
Point1 and
Point2.
- Add a
Pipe node from
Node Types to the Graph and name it as
Pipe1.
- Draw a wire from the
Point1 node to the StartPoint and from
the
Point2 node to EndPoint in the
Pipe1 node to create a Pipe.
Note: The
similar process is applicable for Flex Pipe.
ByPoints
Technique for Straight Pipe
ByPoints
Technique for Flex Pipe
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Route By Points
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The RouteByPoints technique is used to create
straight and flex pipes and connect them with elbows. The following is an
example of RouteByPoints technique for Straight Pipe.
- Place a set of
points in the Design Model. The Point nodes are created on the Graph.
- Name the point nodes
as
Point1 ,
Point2 ,
Point3 ,
Point4 and
Point5.
- Add a
Pipe node from
Node Types to the
Graph and name it as
Pipe1.
- Select the
Pipe1 node technique as RouteByPoints.
- The placed points
Point1 ,
Point2 ,
Point3 ,
Point4 and
Point5 , are given as input to
Points in the
Duct1 node by pressing <CTRL>
key and selecting the points.
- Add a
AutoFittingPreferences Node to the Graph.
- Draw a wire from the
AutoFittingPreferences Node to
AutoFittingPreferences input in the
Pipe1 node which creates a route for
Straight Pipe and Flexible Pipe.
RouteByPoints Technique for
Straight Pipe
RouteByPoints Technique for Flex
Pipe
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Branch At Point
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The BranchAtPoint technique is used for adding a
branch to a Straight Pipe. The following is an example of Branch At Point
Technique for Straight Pipe.
- Place two points in
the Design Model. The Point nodes are created on the Graph.
- Name the Point nodes
as
Point1 and
Point2.
- Add a
Pipe node from
Node Types to the
Graph and name it as
Pipe1.
- Select the
Pipe1 node technique as ByPoints.
- Draw a wire from the
Point1 node to the StartPoint and from
the
Point2 node to the EndPoint in the
Pipe1 node.
- Add another Pipe
node to the Graph and name it as
Pipe2.
- Select the
Pipe2 node technique as Branch At Point.
- Draw a wire from the
Pipe1 node to
Pipe To Branch in the
Pipe2 node.
- Place a point on the
centerline of the first Pipe i.e.
Pipe1 and name the point as
Point3 (To place a point on a line
between two existing points, use the
Point.ByDirectionAndDistanceFromOrigin
technique).
- Draw a wire from the
Point3 node to BranchPoint in the
Pipe2 node.
- Place another point
opposite to
Point3 in the Design Model and name it
as
Point4.
- Draw a wire from the
Point4 node to EndPoint in the
Pipe2 node.
- Add a
AutoFittingPreferences Node to the Graph.
- Draw a wire from the
AutofittingPrefrences Node to
AutofittingPrefrences in the
Pipe2 node.
BranchAtPoints Technique for
Straight Pipe
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Branch Between Two Pipes
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The BranchBetweenTwoPipes technique is used to create
a branch between two pipes. The following is an example of Straight Pipe using
Branch Between Two Pipes technique.
Note: The similar
process is applicable for Flexible Pipe.
- Place two points in
the Design Model. The Point nodes are created on the Graph.
- Name the Point nodes
as
Point1 and
Point2.
- Add a
Pipe node from
Node Types to the
Graph and name it as
Pipe1.
- Select the
Pipe1 node technique as ByPoints.
- Draw a wire from the
Point1 node to the StartPoint and from
the
Point2 node to the EndPoint in the
Pipe1 node.
- Again place two
points in the Design Model and name the points as
Point3 and
Point4.
- Add another Pipe
node to the Graph and name it as
Pipe2.
- Select the
Pipe2 node technique as ByPoints.
- Draw a wire from the
Point3 node to the StartPoint and from
the
Point4 node to the EndPoint in the
Pipe2 node.
- Add one point each
on both the pipes and name the points as
Point5 and
Point6.
- Add another pipe
node and name it as
Pipe3 and select the technique as
Branch Between Two Pipes.
- Draw a wire from
the
Point5 node to StartPoint and from the
Point6 node to the EndPoint in the
Pipe3 node.
- Draw a wire from the
Pipe1 to
Pipe1 in the
Pipe3 node.
- Draw a wire from the
Pipe2 to
Pipe2 in the
Pipe3 node.
- Add
AutoFittingPreferences node to the Graph
and draw a wire from it to the
AutoFittingPreferences in the
Pipe3 node.
BranchBetweenTwoPoints Technique
for Straight Pipe
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Valve At Point
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The ValveAtPoint technique is used to create a valve
between two pipes. The following is an example of ValveAtPoint technique.
- Place three points
in the Design Model. The Point nodes are created on the Graph.
- Add a
Pipe node from
Node Types to the
Graph.
- Draw a wire from the
first Point node to
StartPoint of Pipe node.
- Draw a wire from the
first Point node to
EndPoint of Pipe node.
- Add another
Pipe node to the
Graph and select the technique as
ValveAtPoint.
- Draw a wire from the
first
Pipe node to
PipeToInline of the second
Pipe node.
- Draw a wire from the
last
Point node to
InlinePoint of the second
Pipe node.
ValveAtPoint Technique for
Straight Pipe
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