GenerativeComponents Help

Pipe Node

Used to create a pipe by placing a set of Points and using different Pipe node techniques. Pipe node has similar techniques of duct node but has different catalog options from duct node.
Note: Only Straight Pipe and Flex Pipe can be placed from the CatalogItem of Pipe node.

Pipe node has 4 specific techniques other than common techniques which are as follows:

SettingDescription
By Points The ByPoints technique is used to create a straight and flex pipe. The following is an example of ByPoints technique for Straight Pipe.
  • Click Point from ribbon bar. A GC Place Point dialog opens, click Yes. A Create baseCS dialog opens, select Design Model and click OK. A baseCS node is created on the Graph.
  • Place two points in the Design Model. The Point nodes are created on the Graph.
  • Name the Point nodes as Point1 and Point2.
  • Add a Pipe node from Node Types to the Graph and name it as Pipe1.
  • Draw a wire from the Point1 node to the StartPoint and from the Point2 node to EndPoint in the Pipe1 node to create a Pipe.
    Note: The similar process is applicable for Flex Pipe.

ByPoints Technique for Straight Pipe

ByPoints Technique for Flex Pipe

Route By Points The RouteByPoints technique is used to create straight and flex pipes and connect them with elbows. The following is an example of RouteByPoints technique for Straight Pipe.
  • Place a set of points in the Design Model. The Point nodes are created on the Graph.
  • Name the point nodes as Point1 , Point2 , Point3 , Point4 and Point5.
  • Add a Pipe node from Node Types to the Graph and name it as Pipe1.
  • Select the Pipe1 node technique as RouteByPoints.
  • The placed points Point1 , Point2 , Point3 , Point4 and Point5 , are given as input to Points in the Duct1 node by pressing <CTRL> key and selecting the points.
  • Add a AutoFittingPreferences Node to the Graph.
  • Draw a wire from the AutoFittingPreferences Node to AutoFittingPreferences input in the Pipe1 node which creates a route for Straight Pipe and Flexible Pipe.

RouteByPoints Technique for Straight Pipe

RouteByPoints Technique for Flex Pipe

Branch At Point The BranchAtPoint technique is used for adding a branch to a Straight Pipe. The following is an example of Branch At Point Technique for Straight Pipe.
  • Place two points in the Design Model. The Point nodes are created on the Graph.
  • Name the Point nodes as Point1 and Point2.
  • Add a Pipe node from Node Types to the Graph and name it as Pipe1.
  • Select the Pipe1 node technique as ByPoints.
  • Draw a wire from the Point1 node to the StartPoint and from the Point2 node to the EndPoint in the Pipe1 node.
  • Add another Pipe node to the Graph and name it as Pipe2.
  • Select the Pipe2 node technique as Branch At Point.
  • Draw a wire from the Pipe1 node to Pipe To Branch in the Pipe2 node.
  • Place a point on the centerline of the first Pipe i.e. Pipe1 and name the point as Point3 (To place a point on a line between two existing points, use the Point.ByDirectionAndDistanceFromOrigin technique).
  • Draw a wire from the Point3 node to BranchPoint in the Pipe2 node.
  • Place another point opposite to Point3 in the Design Model and name it as Point4.
  • Draw a wire from the Point4 node to EndPoint in the Pipe2 node.
  • Add a AutoFittingPreferences Node to the Graph.
  • Draw a wire from the AutofittingPrefrences Node to AutofittingPrefrences in the Pipe2 node.

BranchAtPoints Technique for Straight Pipe

Branch Between Two Pipes The BranchBetweenTwoPipes technique is used to create a branch between two pipes. The following is an example of Straight Pipe using Branch Between Two Pipes technique.
Note: The similar process is applicable for Flexible Pipe.
  • Place two points in the Design Model. The Point nodes are created on the Graph.
  • Name the Point nodes as Point1 and Point2.
  • Add a Pipe node from Node Types to the Graph and name it as Pipe1.
  • Select the Pipe1 node technique as ByPoints.
  • Draw a wire from the Point1 node to the StartPoint and from the Point2 node to the EndPoint in the Pipe1 node.
  • Again place two points in the Design Model and name the points as Point3 and Point4.
  • Add another Pipe node to the Graph and name it as Pipe2.
  • Select the Pipe2 node technique as ByPoints.
  • Draw a wire from the Point3 node to the StartPoint and from the Point4 node to the EndPoint in the Pipe2 node.
  • Add one point each on both the pipes and name the points as Point5 and Point6.
  • Add another pipe node and name it as Pipe3 and select the technique as Branch Between Two Pipes.
  • Draw a wire from the Point5 node to StartPoint and from the Point6 node to the EndPoint in the Pipe3 node.
  • Draw a wire from the Pipe1 to Pipe1 in the Pipe3 node.
  • Draw a wire from the Pipe2 to Pipe2 in the Pipe3 node.
  • Add AutoFittingPreferences node to the Graph and draw a wire from it to the AutoFittingPreferences in the Pipe3 node.

BranchBetweenTwoPoints Technique for Straight Pipe

Valve At Point The ValveAtPoint technique is used to create a valve between two pipes. The following is an example of ValveAtPoint technique.
  • Place three points in the Design Model. The Point nodes are created on the Graph.
  • Add a Pipe node from Node Types to the Graph.
  • Draw a wire from the first Point node to StartPoint of Pipe node.
  • Draw a wire from the first Point node to EndPoint of Pipe node.
  • Add another Pipe node to the Graph and select the technique as ValveAtPoint.
  • Draw a wire from the first Pipe node to PipeToInline of the second Pipe node.
  • Draw a wire from the last Point node to InlinePoint of the second Pipe node.

ValveAtPoint Technique for Straight Pipe