To Define a New Material (Palette Tree Displayed)
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If necessary, in the Material Editor dialog, click the plus/expand icon (left of the Palette menu).
The dialog expands to display the palette tree.
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Do one of the following:
A new material displays in the palette tree, named with the default New Material [1]. The material name is highlighted, ready to be edited to the name of your choice.
- Key in the required name for the new material. Complete the entry with a carriage return, or enter a data point.
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Adjust the settings and select a pattern map or bump map, if desired.
Note: To avoid conflicts, each material's name should be unique in the material palette and any other material palette that might be used at the same time.
Note: The characters [ and ] should not be used in the names of materials applied to models that will be exported as VRML worlds.