Rendering Material DGNLIB’s
Rendering with Material Palettes stored in DGNLIB’s can be used with Building part definitions.
Assigning rendering material DGNLIB’s is accomplished using the Family/Part Editor. Upon opening the Family/Part Editor, change the Parts View to Rendering Properties.
The columns on the right panel of the Family/Part Editor dialog list the rendering attributes for each part
Render Toggle — This is an on/off toggle instructing the application to use or not use the material assigned to the part. A check in the render toggle column means the material is enabled and is applied during rendering. Click a column cell to toggle the setting.