To Create a
Displacement Map from Existing Geometry
Set up a Top view that encompasses just the required geometry.
Re-size the view so that it is square.
Use the
Set Display Depth
tool to define the near and far clipping planes as the top and bottom of the
geometry respectively.
Turn on Clip Back and Clip Front in the View Attributes.
Open the
Render Setup Manager dialog, and in Path Tracer
or Ray Tracer tab expand the
Output Channels option button and select
Z Depth.
Start the Vue rendering.
When the rendering is complete, save the image to a lossless
format to avoid compression noise. Look for the image which has ZDepth appended
to the file name for the depth map.