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Modify Facets
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Used to modify facets of a mesh element by adding a vertex, deleting a vertex, swapping an edge of a facet, or by splitting facets.
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Stitch Into Mesh
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Used to stitch two or more
shapes into a mesh element or two mesh elements into one mesh element.
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Split Mesh
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Used to split an existing mesh into separate parts.
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Decimate Mesh
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Used to reduce the number of facets in a mesh by creating larger facets that approximate the original facets of the mesh.
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Mesh Unite
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Used to construct a mesh element from the union of two or more existing mesh elements.
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Mesh Intersect
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Used to construct a mesh element at the intersection of two or more existing mesh elements.
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Mesh Subtract
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Used to construct a mesh element by subtracting one existing mesh element from another.
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Mesh Project
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Used to trim, imprint, or impose an open or closed profile onto a mesh element.
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Drag Mesh
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Used to modify a selected portion
of a mesh element by dragging a selected set of control points.
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Subdivision Mesh
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Used to take an existing mesh element and create a new mesh that is smoother than the original.
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Change Mesh Normal
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Used to change the
orientation of each face in a mesh element and any attached normals.
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Delete Mesh Facet
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Used to change the
orientation of each face in a mesh element and any attached normals.
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