Unit Lock
Last updated: January 18, 2024
The setting that, when on, forces all graphically entered data points to the nearest point that is an integer multiple of the unit distance from the global origin in the X, Y, and (in 3D files) Z directions.
The setting that, when on, forces all graphically entered data points to the nearest point that is an integer multiple of the unit distance from the global origin in the X, Y, and (in 3D files) Z directions.