MicroStation CONNECT Edition Help

Navigate View

Used to interactively move the view camera in a view. Using the mouse alone, you can move the camera forward or backward, along its viewing direction, with the scroll wheel. Moving the mouse up, down, left, or right, changes the viewing direction.

You can access this tool from the following:

  • Ribbon: Drawing > View > Tools > More split button
  • Ribbon: Modeling > View > Tools > More split button
  • Ribbon: Visualization > View > Tools > More split button
  • Ribbon: Admin > View > Tools > More split button
  • View control bar
  • Toolbox: View Control
  • Default button assignment: <Ctrl+XButton1>

With this view control tool, you can navigate a view via:

  • the mouse.
  • the keyboard.
  • a combination of keys and mouse actions.
  • interactive modification of the view cone.

The view cone, for the view being navigated, is displayed in all other open views. It displays:

  • Camera eyepoint and target point.

Handles on the view cone let you click and drag to move or modify the view cone. They are located at the Eyepoint, the Target, and in the center of the view cone (for moving the entire view cone).

If you try to navigate in a view that does not have a camera turned on, then the camera is turned on in three point projection mode for that view.

When using the mouse to navigate, you can use either of two methods:

  • Click and drag — click and hold the button on the mouse as you move it. Releasing the button completes the operation.
  • One click operation — click in the view to commence the navigation. Move the mouse as required (without holding down the button), then click again to complete the operation.

In both cases, the scroll wheel can be used to move the camera forward/backward.

When using the mouse to navigate, the following assignments are available.

Key Mouse Movement Effect on view camera
. Scroll wheel forward Moves camera forward towards its target.
Scroll wheel backward Moves camera backward away from its target.
Forward Rotates camera upward.
Backward Rotates camera downward.
Left Rotates camera to the left.
Right Rotates camera to the right.
<Shift> Forward Moves camera upward (design Z axis).
Backward Moves camera downward (design Z axis).
Left Moves camera to the left (horizontally).
Right Moves camera to the right (horizontally).
<Ctrl> Forward Moves camera forward towards its target.
Backward Moves camera backward away from its target.
Left Moves camera to its left.
Right Moves camera to its right.
<Ctrl+Shift> Forward Moves camera upward (along its Z-axis).
Backward Moves camera downward (along its Z-axis).
Left Moves camera to its left.
Right Moves camera to its right.

You can control the navigation speed with the following key-in:

NAVIGATE VIEW MOUSESPEED < value >

where <value> is a number that is interpreted as MPH (English) or KPH (metric) depending on the model's units. If no value is supplied then a default value of 3 MPH is used.

As well, you can use the keyboard for navigating the view. Settings for keyboard operation are as follows:

Key(s) Effect on view camera
  Up Arrow, <W>, or <I> Moves camera forward towards its target.
Down Arrow, <S>, or <K> Moves camera backward away from its target.
Left Arrow, <A>, or <J> Moves camera to the left (horizontally).
Right Arrow, <D>, or <L> Moves camera to the right (horizontally).
<Shift> Up Arrow, <W>, or <I> Rotates camera upward.
Down Arrow, <S>, or <K> Rotates camera downward.
Left Arrow, <A>, or <J> Rotates camera to the left.
Right Arrow, <D>, or <L> Rotates camera to the right.
<Ctrl> Up Arrow, <W>, or <I> Moves camera upward (along design Z-axis).
Down Arrow, <S>, or <K> Moves camera downward (along design Z-axis).
Left Arrow, <A>, or <J> Moves camera to the left (horizontally).
Right Arrow, <D>, or <L> Moves camera to the right (horizontally).
<Ctrl+Shift> Up Arrow, <W>, or <I> Moves camera forward towards its target.
Down Arrow, <S>, or <K> Moves camera backward away from its target.
Left Arrow, <A>, or <J> Moves camera to its left.
Right Arrow, <D>, or <L> Moves camera to its right.
Page Up/Down Moves the camera Up/Down (along design Z-axis).
Home, <Q> or <U> Resets the camera's roll, elevation, and orientation. Pressing the Home key:

Once — sets roll angle to zero.

Twice — sets roll angle to zero, then elevation angle to zero.

Three times — sets roll and elevation angles to zero, then sets the camera's orientation angle to zero. That is, it aligns the camera so that it is pointing in the positive direction of the model's X-axis.

<+>/<-> Increase/decrease movement speed.

You can control the navigation speed with the following key-in:

NAVIGATE VIEW KEYBOARDSPEED < value >

where <value> is a number that is interpreted as MPH (English) or KPH (metric) depending on the model's units. If no value is supplied then a default value of 3 MPH is used.



SettingDescription
Camera Height If on, lets you key in a value to set the height of the camera above the geometry in the model.

When this setting is enabled, the camera will move forward/backward at a constant height above the geometry, rather than in the direction upward or downward that the camera is pointing.

Prevent Camera Collision If on, camera detects collision with elements in its way and stops further movement.
Continuous Mouse Movement If on, mouse movement controls the direction and the speed with which the camera will move/turn. After you move the mouse initially, the motion of the camera will continue, even if the mouse is stationary, until you enter a second data point (one click operation), or when you release the mouse button (click and drag operation).

If off, mouse movement controls the direction and the amount that the camera will move/turn. The camera moves/turns only when the mouse is moved.

Key-in: NAVIGATE VIEW
Key-in: NAVIGATE VIEW < KEYBOARDSPEED | MOUSESPEED > < value >