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procedural texture

Last updated: April 22, 2022

Function that takes either a 2D texture coordinate or a 3D world coordinate as input, and returns a texture value (either a color for a pattern map or a normal for a bump map). The function can perform anything from a simple lookup into a standard texture map to a very complex calculation. When a solid to which a 3D procedural texture is applied is rendered, the solid appears to be sculpted from the specified pattern rather than wrapped with the pattern.