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irradiance caching

Last updated: April 22, 2022

Computes high quality evaluations of the indirect illumination at sparse positions in the scene using lots of rays per sample, then storing the results so they can be reused over large areas (dozens of pixels). When irradiance caching is off, you have to do evaluations with a smaller number of rays, since the results are not stored and a new set of rays must be fired at every pixel.