This panel displays a wealth of information about a
selected entity and allows a user to edit a number of different parameters of
the object. The parameters in this window are relative to the selected entity.
For example cameras have different properties listed than a light or an
imported static mesh.
Edit
Parameters
- Which information is
presented here is largely user defined because of the extensibility of USD
- Direct Edit
- A user can type
numerical values directly into a field by double clicking (or Alt + click) in
the field
- A user can also click
on the field and drag to adjust the value
Note: Some scenes can
be very taxing and makes selection of fields difficult. The modifier of "Alt"
when selecting fields can be helpful in these cases as it acts as a double
click.
Kinds
Kinds in LumenRT for NVIDIA Omniverse offers help in
organizing data and can assist in correct selection
Option
|
Description
|
Sub Component
|
An identified, important "sub
part" of a component model
|
Group
|
Models that simply group other
models
|
Component
|
A "leaf model" that can
contain no other models
|
Assembly
|
An important group model,
often a published asset or reference to a published asset
|