Bentley LumenRT for NVIDIA Omniverse Help

Interface Visibility

Wether on-screen assets or HUD elements, this menu gives users the ability to quickly show and hide a variety of elements.

  • Axis Control: Informs the user about the world orientation
Option Sub-Option Usage
Heads Up Display
  • FPS
  • Device Memory
  • Host Memory
  • Resolution
  • Progress
  • Displays the Current framerate
  • Displays the current rendered resolution
  • Displays the current/total sample per pixel and time to render
Show By Purpose
  • Guide
  • Proxy
  • Render
  • Toggles Visibility of Assets Property Marked as Guides in Display Purpose
  • Toggles Visibility of Assets Property Marked as Proxy in Display Purpose
  • Toggles Visibility of Assets Property Marked as Render in Display Purpose
Show By Type
  • Camera
  • Lights
  • Skeleton
  • Audio
  • Meshes
  • Physics
  • Toggles Visibility of Cameras in Viewport
  • Toggles Visibility of Lights in Viewport
  • Toggles Visibility of Animation Skeletons in Viewport
  • Display All, None or only Selected Physics Mesh(s)
  • Toggles Visibility of Mesh Prims
Selection Outline Toggles Selection Highlighting
Axis Toggles Axis Visibility
Grid Toggles Grid Visibility

There are a few icons that appear on the left side of these menu options as you change them:

  • The blue checkmark indicates that the visibility is on.
  • The blue "M" indicates that the visibility options are "mixed"; some are visible, and some are invisible.