To Set an IN Gate's Parameters
The following steps presume that a gate has been drawn and that the Edit Gate dialog box is displayed at the Parameters tab.
- Enter a meaningful name for the new gate in the Name box.
- To link the gate to the required data profile, choose a Gate Control Profile from the drop-down.
- To specify gate interaction when pedestrians Step into a gate that is currently being used, select Immediately or Wait until occupier moves.
- In the Link Options IN
panel, select either:
- Revert to final destination (Entities will proceed to their Final Destination)
- Specify links
- If you select Specify link, click on the Links from IN gate tab and add your target objects manually following the steps in Linking Methods).
- If it is necessary to test the model against required regulatory flow, set flow through the Gate not to exceed a specified maximum (i.e., go to the Flow Rate Limiting IN section, tick the box Maximum, and enter a value for people/minute in the adjacent field).
- Click the IN Delays tab.
- Delay Profiles may be assigned by Entity Type or Final Destination. Tab content depends on the selection:
- Assign the default Delay Profile. This is the profile all, or most, entities will use. It is the top row of the Delay Profiles table.
- To add a Delay Profile for a specific Entity Type or Final Destination, click the New button to add a new row to the Delay profiles table.
- In that table, double-click in the lefthand column (Entity Type or Final Destination).
- Double-click in the adjacent Delay Profile column and select a profile from the drop-down.
- Repeat steps 9 to 11 for any new combinations of Entity Type/Final Destination and Delay Profile needed.
- To remove a Delay Profile
assignment, select the relevant row in the Delay Profiles table and click the
Delete button. Multiple rows can be selected using the Ctrl and Shift keys.
Tip: For more information, see Delay Profiles. Delay Profiles must exist to be associated with Gates..
- Open the Target Parameters tab. Entities automatically navigate towards the Focal Point of an object if, and when, they cannot see it due to obstructions. In rare instances, this may cause them to move in an unexpected or illogical manner. To remedy this, untick Use focal point for navigation. In this case, Entities will navigate towards the closest point on the Focal Segment.
- Click OK.