Escalators
The Escalator object represents an escalator, comprising five key sections:
- the area from the end of the balustrades to the comb line
- the flat portion of stair that leads to the lower work point
- the inclined stair (riser) that leads to the upper work point
- the flat portion of stair leading to the upper comb line
- the upper landing as far as the end of the balustrades
When placing an Escalator, you need to draw these elements in sequence. Follow the prompts in the Output Bar.
In simulations, Entities appear to be standing still while using escalators (there is no overtaking).
Note: Like Stairs, Escalator objects can act as targets or filters. When
targets, Escalators require you to define Focal Segments. They can be set up to
allow movement upwards downwards to match the operational conditions of the
venue being modelled. You can also specify if and on which side Entities stand
or walk when using an Escalator. When Escalators are used to filter Entities,
you need to set Up and Down filter settings