GenerativeComponents Help

Techniques and Properties

When you create a GenerativeComponents node, it is defined by the method of its creation, called the Technique. A node may have many available techniques, which one you choose depends upon what inputs are available. It may also depend upon design intent, as each technique makes a node behave differently.

Nodes can be created interactively, using the mouse, or by filling in the fields available in nodes placed in the Graph.

Let us consider creating a point.

You could place one interactively in 3D space by clicking in the view with your mouse. This will place a point ByCartesianCoordinates.

Or you could place a point at the intersection of a curve and a surface by using the node controls in the Graph and filling in the arguments of the point placed with the AtPlaneCurveIntersection technique.

GenerativeComponents has hundred of techniques spread across its built-in node types! But it is manageable because you will find that for most designs only a handful of them are necessary to remember. If you have questions about what a technique does, don't forget to use the integrated help.

For instance, the Line node type has about 30 techniques. Which is to say you can draw a Line up to 30 different ways.

You will need to learn each technique one-by-one, but many are familiar concepts. Most techniques are specific to that node.

Properties

Each Technique has its own Node Properties.