ContextCapture User Guide

Motivation

The 3D models produced by ContextCapture are divided into tiles. In its current version, ContextCapture can generate a level-of-detail structure for each tile taken independently, but is not able to generate a global level-of-detail structure (e.g., a quadtree) for an entire city.

Such a global quadtree is desirable for real-time 3D rendering of an entire city without constraints on viewing altitude or tilt angle. This requires the manipulation of very low resolution versions of large parts of the city, the extreme case being one small 3D mesh to represent the entire city at very low resolution.

Bentley Systems has developed a post-processing tool called ExportUniqueMesh to fulfill this requirement. The same functionality will be included in a future version of ContextCapture .