Settings
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Description
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Method
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Defines the snapping method:
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Lowest Point - find the lowest point in the search cylinder and move the vertex element to the point location.
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Highest Point - find the highest point in the search cylinder and move the vertex element to the point location.
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Lowest Depth - find the lowest point in the search cylinder and move the vertex element to be at the same depth (along the Snap Direction) as the found point.
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Highest Depth - find the highest point in the search cylinder and move the vertex element to be at the same depth (along the Direction) as the found point.
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Average Depth - compute the average depth along the direction of all the points inside the search cylinder and move the element vertex to the computed depth.
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Median Depth - compute the median depth along the direction of all the points inside the search cylinder and move the element vertex to the computed depth.
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Direction
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Specifies the direction of the search area defined by a cylinder (cylinder axis is parallel to the direction).
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Output Level
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Select the Level where the snapped element will be placed.
Select From Element to place the snapped element on the same level as the input element.
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Radius
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Specifies the radius of the search area (cylinder).
Tip: Dynamically measure on the reality model by clicking the Measure icon.
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Height
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Specifies the height of the search area (cylinder).
Tip: Dynamically measure on the reality model by clicking on the Measure icon.
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Keep Original
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Keeps the original snapping element.
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Use All Reality Models
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Use all attached reality models during processing.
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Add Vertices
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Allows you to add vertices on the initial element.
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Distance
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Sets the distance between each vertices after addition of vertices.
Tip: Dynamically measure on the reality model by clicking on the Measure icon.
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Move New Vertices Only
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Only automatically generated vertices are moved. Initial vertices created by the user are kept intact.
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Generalization
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Applies a generalization algorithm to reduce the number of points on the produced draped element.
Douglas Peucker – a well known algorithm to reduce the points on a curve while keeping within a tolerance.
Stream Parameter: Uses the four MicroStation stream parameters to perform generalization. See the MicroStation reference guide for details.
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Tolerance
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A value in master units that will be applied to the generalization process.
Tip: Dynamically measure on the reality model by clicking on the Measure icon.
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